The material is actually copied to the object’s location either at render time, or at a MaterialResolve node.Īt render time, a number of resolvers are applied automatically. To define this relationship between a material and its objects, use a MaterialAssign node.Īn object with a material assigned keeps a reference to its material on the materialAssign attribute. You can assign one material to multiple lights or pieces of geometry. The process of creating a basic material is broken down into two stages (although this can be done with one node): 1.Ĭreate the scene graph material location to hold the shaders. geometry materials (with surface shaders and possibly displacement or bump shaders), which are assigned to 3D geometry and particles.
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